The tower defense element is rich, with a variety of tower types that include shooting towers, a huge variety of traps and summoning portals. Buying and selling things (or buying back things) is quite easy in the store, which also features a timed deal of the day not unlike the type you see in Borderlands vending machines. There is even a crafting system finding scrolls for new items allows you to learn them and then mash down existing items to extract gems that can be used to create new items, often with a pair of random enchantments. It doesn’t indicate a real time or place but does sustain an air of mystery which supports the descent into ever stranger domains. The score is an alluring orchestral palette with the expected timpani, muted horns and string swells. The artwork is highly detailed and interesting throughout, and the text-based narrative is imaginative and evokes nightmarish fantasy with each level introducing a new hallucinogenic fantastical canvass for more monster-mashing mayhem. They have clearly learned much along the way. The gameplay also reminded me of Dungeon Defenders with The Incredible Adventures of Van Helsing‘s aesthetic, which makes sense, considering NeocoreGames made the Kings’ Crusade and Van Helsing series. In some ways, it is very similar to Dungeon of the Endless, which is a tower defense/strategy/resource management title, except that it feels more like Diablo and less like a Roguelike. Deathtrap is an exciting new tower defense and management RPG.
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